The average developer salaries across the industries are starting to get a little more expensive.
The average salary for a professional development team at a game developer is $72,876, according to data from the Bureau of Labor Statistics.
For a hair development team, that’s $42,811.
That’s a huge gap, and according to the data, there are more companies than there are jobs.
It’s not all bad news for the game industry.
As The Verge points out, there is some good news.
In fact, some companies are making money off of the salary gap, as some are putting up incentives to lure more talented programmers to their studios.
The games industry, which has been growing at a brisk pace, has seen a significant increase in the amount of money being made from employee paychecks.
It is expected that game developers will see a bump in their salaries this year.
In the meantime, the gap is getting bigger.
And that means a lot of companies are having to figure out how to make money off their employees, and they’re not doing it in a way that’s going to appeal to everyone.
That could mean that some companies aren’t offering enough incentives for developers to make a living.
This is where a new study comes in.
As Recode’s Julia Cervantes writes, the data show that the game developers that are making the most money are also the ones who are most likely to offer incentives.
The incentive packages offered by these companies, as well as the number of times those bonuses are shared, is known as a game data-driven compensation strategy.
This approach, which was pioneered by game maker Ubisoft, aims to reward developers who deliver content for their games, as opposed to just making money from advertising.
This means that game makers get paid more than they would if they were working solely for free, or for free but with a game-in-progress, or a multiplayer game.
That said, many companies have started experimenting with incentives for employees, like offering paid vacation days or health care benefits.
If these companies can figure out a way to offer those incentives to more employees, that could mean a more competitive salary for game developers.
The data suggests that incentives could be helpful, but it’s still up in the air if these incentives can work.
The study looked at game developers in the U.S., Canada, and Australia, and found that while game developers are making a healthy chunk of the money, their incentives aren’t nearly as valuable as they are in other industries.
As Cervante writes, “there’s a big gap between incentives offered to game developers and the incentives offered by the industry’s big five players: games developers, publishers, studios, content providers, and technology firms.”
So, how can developers benefit from incentives?
First, they need to make sure they have enough talent to get the job done.
“The average game developer has a very small team and is trying to figure what their next step is going to be,” said Scott Eells, chief of the research department at the University of Southern California.
“If the company’s hiring, then they need the right talent to help get the team up to speed and get them into production.
Then they need a plan for how to scale that team.
It has to be aligned with how they’re spending money.
The incentives that are offered by big game companies don’t provide a lot in the way of that, and so they’re focusing on the people who have the right skills.”
For example, Eells explained that a game company might offer a team-based incentive to help them grow their talent pool, but they may also offer incentives for team-building opportunities.
“So they have the opportunity to hire more people from a variety of different industries to get into that studio, but the incentive for the people in that team, to actually help get their product out, is not what’s being offered.”
That’s where the incentives could make a difference.
There’s also a lot to consider when it comes to a game’s pay.
Games developers typically work on a project for four to eight weeks, but sometimes they’re asked to work on multiple projects.
The pay is set by the game company, and often is tied to how long they’re working on the game.
For example: if a game is about to be released and developers are asked to do something that would take two months to complete, they might be paid more because they have more time.
On the other hand, if a studio is asked to finish a project that would have taken a year to complete and developers were paid $10,000, the company might only get paid $5,000 because they had more time to work.
It might be a case of “just enough” and “too much.”
Eells added that “you really need to pay your employees enough to actually get them going and give them the tools to succeed.” But